LightWorks® Shaders and Types
The information in this document may only be used to access the LightWorks toolkit
as integrated into ArchiCAD and in-conjunction with the ArchiCAD application.
This information documents part of the LightWorks Application Programmer's Interface.
The LightWorks API is copyright © 1999,2000-2004 LightWork Design Ltd. All Rights Reserved.
The LightWorks API may not be reproduced, copied or reverse-engineered.
Colour Shader - LWA_COplain - Plain
| LWA_COplain_color | Colour | COLOUR | |
Colour Shader - LWA_COwfilteredimage - Wrapped Filtered Image
| LWA_COwfilteredimage_file | File Name | FILENAME | |
| LWA_COwfilteredimage_color | Filter Colour | COLOUR | |
| LWA_COwfilteredimage_image | Image | POINTER | |
| LWA_COwfilteredimage_scale | Scale | FLOAT | |
| LWA_COwfilteredimage_aspratio | Aspect Ratio | FLOAT | |
| LWA_COwfilteredimage_softness | Softness | FLOAT | |
Colour Shader - LWA_COwimage - Wrapped Image
| LWA_COwimage_file | File Name | FILENAME | |
| LWA_COwimage_image | Image | POINTER | |
| LWA_COwimage_scale | Scale | FLOAT | |
| LWA_COwimage_aspratio | Aspect Ratio | FLOAT | |
| LWA_COwimage_softness | Softness | FLOAT | |
Reflectance Shader - LWA_RFconstant - Constant
Reflectance Shader - LWA_RFmatte - Matte
| LWA_RFmatte_ambient | Ambient Factor | FLOAT | |
| LWA_RFmatte_diffuse | Diffuse Factor | FLOAT | |
Reflectance Shader - LWA_RFmetal - Metal
| LWA_RFmetal_ambient | Ambient Factor | FLOAT | |
| LWA_RFmetal_specular | Specular Factor | FLOAT | |
| LWA_RFmetal_roughness | Roughness | FLOAT | |
Reflectance Shader - LWA_RFphong - Phong
| LWA_RFphong_ambient | Ambient Factor | FLOAT | |
| LWA_RFphong_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFphong_specular | Specular Factor | FLOAT | |
| LWA_RFphong_exponent | Exponent | FLOAT | |
| LWA_RFphong_specularcolor | Specular Colour | COLOUR | |
Reflectance Shader - LWA_RFplastic - Plastic
| LWA_RFplastic_ambient | Ambient Factor | FLOAT | |
| LWA_RFplastic_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFplastic_specular | Specular Factor | FLOAT | |
| LWA_RFplastic_roughness | Roughness | FLOAT | |
| LWA_RFplastic_specularcolor | Specular Colour | COLOUR | |
Transparency Shader - LWA_TRnone - None
Transparency Shader - LWA_TRplain - Plain
| LWA_TRplain_color | Colour | COLOUR | |
Displacement Shader - LWA_DPnone - None
Foreground Shader - LWA_FGnone - None
Background Shader - LWA_BGgraduated - Graduated
| LWA_BGgraduated_topcolor | Top Colour | COLOUR | |
| LWA_BGgraduated_bottomcolor | Bottom Colour | COLOUR | |
Background Shader - LWA_BGimage - Image
| LWA_BGimage_file | File Name | FILENAME | |
| LWA_BGimage_image | Image | POINTER | |
Background Shader - LWA_BGnone - None
Background Shader - LWA_BGplain - Plain
| LWA_BGplain_color | Colour | COLOUR | |
Light Shader - LWA_LIambient - Ambient
| LWA_LIambient_intensity | Intensity | FLOAT | |
| LWA_LIambient_color | Colour | COLOUR | |
Light Shader - LWA_LIdistant - Distant
| LWA_LIdistant_intensity | Intensity | FLOAT | |
| LWA_LIdistant_color | Colour | COLOUR | |
| LWA_LIdistant_location | Location | POINT | |
| LWA_LIdistant_to | To | POINT | |
| LWA_LIdistant_shadows | Shadows | BOOLEAN | |
| LWA_LIdistant_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIdistant_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIdistant_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIdistant_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIdistant_colortemp | Colour Temperature | FLOAT | |
| LWA_LIdistant_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIdistant_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIdistant_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIdistant_scattering | Scattering | BOOLEAN | |
| LWA_LIdistant_shadowtolerance | Shadow Tolerance | FLOAT | |
Light Shader - LWA_LIeye - Eye
| LWA_LIeye_intensity | Intensity | FLOAT | |
| LWA_LIeye_color | Colour | COLOUR | |
Light Shader - LWA_LIpoint - Point
| LWA_LIpoint_intensity | Intensity | FLOAT | |
| LWA_LIpoint_color | Colour | COLOUR | |
| LWA_LIpoint_location | Location | POINT | |
| LWA_LIpoint_falloff | Fall Off | ENUM LWA_falloff | default: LWA_constant |
| LWA_LIpoint_shadows | Shadows | BOOLEAN | |
| LWA_LIpoint_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIpoint_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIpoint_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIpoint_colortemp | Colour Temperature | FLOAT | |
| LWA_LIpoint_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIpoint_scattering | Scattering | BOOLEAN | |
| LWA_LIpoint_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIpoint_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIpoint_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIpoint_shadowtolerance | Shadow Tolerance | FLOAT | |
| LWA_LIpoint_forwards | Forwards | BOOLEAN | |
Light Shader - LWA_LIspot - Spot
| LWA_LIspot_intensity | Intensity | FLOAT | |
| LWA_LIspot_color | Colour | COLOUR | |
| LWA_LIspot_location | Location | POINT | |
| LWA_LIspot_to | To | POINT | |
| LWA_LIspot_falloff | Fall Off | ENUM LWA_falloff | default: LWA_constant |
| LWA_LIspot_coneangle | Cone Angle | FLOAT | |
| LWA_LIspot_conedeltaangle | Cone Delta Angle | FLOAT | |
| LWA_LIspot_beamdistribution | Beam Distribution | FLOAT | |
| LWA_LIspot_shadows | Shadows | BOOLEAN | |
| LWA_LIspot_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIspot_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIspot_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIspot_colortemp | Colour Temperature | FLOAT | |
| LWA_LIspot_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIspot_scattering | Scattering | BOOLEAN | |
| LWA_LIspot_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIspot_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIspot_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIspot_shadowtolerance | Shadow Tolerance | FLOAT | |
Colour Shader - LWA_CObluemarble - Blue Marble
| LWA_CObluemarble_scale | Scale | FLOAT | |
| LWA_CObluemarble_detail | Detail | INTEGER | |
Colour Shader - LWA_COchrome - Chrome
| LWA_COchrome_basecolor | Base Colour | COLOUR | |
| LWA_COchrome_vector | Vector | VECTOR | |
| LWA_COchrome_mix | Mix | FLOAT | |
Colour Shader - LWA_COcubes - Cubes
| LWA_COcubes_scale | Scale | FLOAT | |
| LWA_COcubes_oddcolor | Odd Colour | COLOUR | |
| LWA_COcubes_evencolor | Even Colour | COLOUR | |
Colour Shader - LWA_COmarble - Marble
| LWA_COmarble_scale | Scale | FLOAT | |
| LWA_COmarble_detail | Detail | INTEGER | |
| LWA_COmarble_groundcolor | Ground Colour | COLOUR | |
| LWA_COmarble_veincolor | Vein Colour | COLOUR | |
| LWA_COmarble_veincontrast | Vein Contrast | FLOAT | |
| LWA_COmarble_grain | Grain | FLOAT | |
| LWA_COmarble_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COsimplewood - Simple Wood
| LWA_COsimplewood_scale | Scale | FLOAT | |
| LWA_COsimplewood_lightwoodcolor | Light Wood Colour | COLOUR | |
| LWA_COsimplewood_darkwoodcolor | Dark Wood Colour | COLOUR | |
| LWA_COsimplewood_pointonaxis | Point On Axis | POINT | |
| LWA_COsimplewood_axisdirection | Axis Direction | VECTOR | |
| LWA_COsimplewood_noise | Noise | FLOAT | |
Colour Shader - LWA_COsolidclouds - Solid Clouds
| LWA_COsolidclouds_scale | Scale | FLOAT | |
| LWA_COsolidclouds_bckgcolor | Background Colour | COLOUR | |
| LWA_COsolidclouds_cloudscolor | Clouds Colour | COLOUR | |
| LWA_COsolidclouds_detail | Detail | INTEGER | |
Colour Shader - LWA_COsolidpolka - Solid Polka
| LWA_COsolidpolka_scale | Scale | FLOAT | |
| LWA_COsolidpolka_separation | Separation | FLOAT | |
| LWA_COsolidpolka_radius | Radius | FLOAT | |
| LWA_COsolidpolka_edgesoftness | Edge Softness | FLOAT | |
| LWA_COsolidpolka_bckgcolor | Background Colour | COLOUR | |
| LWA_COsolidpolka_spotcolor | Spot Colour | COLOUR | |
Colour Shader - LWA_COwbrick - Wrapped Brick
| LWA_COwbrick_scale | Scale | FLOAT | |
| LWA_COwbrick_brickwidth | Brick Width | FLOAT | |
| LWA_COwbrick_brickheight | Brick Height | FLOAT | |
| LWA_COwbrick_mortarsize | Mortar Size | FLOAT | |
| LWA_COwbrick_brickcolor | Brick Colour | COLOUR | |
| LWA_COwbrick_mortarcolor | Mortar Colour | COLOUR | |
| LWA_COwbrick_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwchecker - Wrapped Checker
| LWA_COwchecker_scale | Scale | FLOAT | |
| LWA_COwchecker_oddcolor | Odd Colour | COLOUR | |
| LWA_COwchecker_evencolor | Even Colour | COLOUR | |
| LWA_COwchecker_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwdiagonal - Wrapped Diagonal
| LWA_COwdiagonal_scale | Scale | FLOAT | |
| LWA_COwdiagonal_width | Width | FLOAT | |
| LWA_COwdiagonal_bckgcolor | Background Colour | COLOUR | |
| LWA_COwdiagonal_stripecolor | Stripe Colour | COLOUR | |
| LWA_COwdiagonal_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwgrid - Wrapped Grid
| LWA_COwgrid_scale | Scale | FLOAT | |
| LWA_COwgrid_width | Width | FLOAT | |
| LWA_COwgrid_height | Height | FLOAT | |
| LWA_COwgrid_gridsize | Grid Size | FLOAT | |
| LWA_COwgrid_gridcolor | Grid Colour | COLOUR | |
| LWA_COwgrid_bckgcolor | Background Colour | COLOUR | |
| LWA_COwgrid_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwpolka - Wrapped Polka
| LWA_COwpolka_scale | Scale | FLOAT | |
| LWA_COwpolka_separation | Separation | FLOAT | |
| LWA_COwpolka_radius | Radius | FLOAT | |
| LWA_COwpolka_edgesoftness | Edge Softness | FLOAT | |
| LWA_COwpolka_bckgcolor | Background Colour | COLOUR | |
| LWA_COwpolka_spotcolor | Spot Colour | COLOUR | |
Colour Shader - LWA_COwsstripe - Wrapped S Stripe
| LWA_COwsstripe_scale | Scale | FLOAT | |
| LWA_COwsstripe_width | Width | FLOAT | |
| LWA_COwsstripe_bckgcolor | Background Colour | COLOUR | |
| LWA_COwsstripe_stripecolor | Stripe Colour | COLOUR | |
| LWA_COwsstripe_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwtstripe - Wrapped T Stripe
| LWA_COwtstripe_scale | Scale | FLOAT | |
| LWA_COwtstripe_width | Width | FLOAT | |
| LWA_COwtstripe_bckgcolor | Background Colour | COLOUR | |
| LWA_COwtstripe_stripecolor | Stripe Colour | COLOUR | |
| LWA_COwtstripe_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COwtextbrick - Wrapped Textured Brick
| LWA_COwtextbrick_scale | Scale | FLOAT | |
| LWA_COwtextbrick_brickwidth | Brick Width | FLOAT | |
| LWA_COwtextbrick_brickheight | Brick Height | FLOAT | |
| LWA_COwtextbrick_mortarsize | Mortar Size | FLOAT | |
| LWA_COwtextbrick_brickcolor1 | Brick Colour 1 | COLOUR | |
| LWA_COwtextbrick_brickcolor2 | Brick Colour 2 | COLOUR | |
| LWA_COwtextbrick_mortarcolor | Mortar Colour | COLOUR | |
| LWA_COwtextbrick_roughscale | Rough Scale | FLOAT | |
| LWA_COwtextbrick_roughamplitude | Rough Amplitude | FLOAT | |
| LWA_COwtextbrick_offset | Offset | FLOAT | |
| LWA_COwtextbrick_fuzz | Fuzz | FLOAT | |
Reflectance Shader - LWA_RFchrome2D - Chrome 2D
| LWA_RFchrome2D_ambient | Ambient Factor | FLOAT | |
| LWA_RFchrome2D_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFchrome2D_specular | Specular Factor | FLOAT | |
| LWA_RFchrome2D_chrome | Chrome Factor | FLOAT | |
| LWA_RFchrome2D_roughness | Roughness | FLOAT | |
Transparency Shader - LWA_TReroded - Eroded
| LWA_TReroded_scale | Scale | FLOAT | |
| LWA_TReroded_coverage | Coverage | FLOAT | |
| LWA_TReroded_fuzz | Fuzz | FLOAT | |
Transparency Shader - LWA_TRwchecker - Wrapped Checker
| LWA_TRwchecker_scale | Scale | FLOAT | |
| LWA_TRwchecker_oddcoverage | Odd Coverage | FLOAT | |
| LWA_TRwchecker_evencoverage | Even Coverage | FLOAT | |
| LWA_TRwchecker_fuzz | Fuzz | FLOAT | |
Transparency Shader - LWA_TRwgrid - Wrapped Grid
| LWA_TRwgrid_scale | Scale | FLOAT | |
| LWA_TRwgrid_width | Width | FLOAT | |
| LWA_TRwgrid_height | Height | FLOAT | |
| LWA_TRwgrid_gridsize | Grid Size | FLOAT | |
| LWA_TRwgrid_transparency | Transparency | FLOAT | |
| LWA_TRwgrid_fuzz | Fuzz | FLOAT | |
Transparency Shader - LWA_TRwimage - Wrapped Image
| LWA_TRwimage_file | File Name | FILENAME | |
| LWA_TRwimage_image | Image | POINTER | |
| LWA_TRwimage_scale | Scale | FLOAT | |
| LWA_TRwimage_aspratio | Aspect Ratio | FLOAT | |
| LWA_TRwimage_softness | Softness | FLOAT | |
Transparency Shader - LWA_TRwmask - Wrapped Mask
| LWA_TRwmask_file | File Name | FILENAME | |
| LWA_TRwmask_image | Image | POINTER | |
| LWA_TRwmask_softness | Softness | FLOAT | |
| LWA_TRwmask_scale | Scale | FLOAT | |
| LWA_TRwmask_aspratio | Aspect Ratio | FLOAT | |
Transparency Shader - LWA_TRwsquare - Wrapped Square
| LWA_TRwsquare_smin | S Min | FLOAT | |
| LWA_TRwsquare_smax | S Max | FLOAT | |
| LWA_TRwsquare_tmin | T Min | FLOAT | |
| LWA_TRwsquare_tmax | T Max | FLOAT | |
| LWA_TRwsquare_sfuzz | S Fuzz | FLOAT | |
| LWA_TRwsquare_tfuzz | T Fuzz | FLOAT | |
| LWA_TRwsquare_insidecoverage | Inside Coverage | FLOAT | |
| LWA_TRwsquare_outsidecoverage | Outside Coverage | FLOAT | |
| LWA_TRwsquare_scale | Scale | FLOAT | |
Displacement Shader - LWA_DPcasting - Casting
| LWA_DPcasting_scale | Scale | FLOAT | |
| LWA_DPcasting_castingamplitude | Casting Amplitude | FLOAT | |
| LWA_DPcasting_dentedamplitude | Dented Amplitude | FLOAT | |
| LWA_DPcasting_dentedscale | Dented Scale | FLOAT | |
| LWA_DPcasting_dentedthreshold | Dented Threshold | FLOAT | |
| LWA_DPcasting_detail | Detail | INTEGER | |
Displacement Shader - LWA_DPrough - Rough
| LWA_DPrough_scale | Scale | FLOAT | |
| LWA_DPrough_amplitude | Amplitude | FLOAT | |
| LWA_DPrough_detail | Detail | INTEGER | |
| LWA_DPrough_sharpness | Sharpness | INTEGER | |
Displacement Shader - LWA_DPwbumpmap - Wrapped Bump Map
| LWA_DPwbumpmap_file | File Name | FILENAME | |
| LWA_DPwbumpmap_amplitude | Amplitude | FLOAT | |
| LWA_DPwbumpmap_image | Image | POINTER | |
| LWA_DPwbumpmap_softness | Softness | FLOAT | |
| LWA_DPwbumpmap_scale | Scale | FLOAT | |
| LWA_DPwbumpmap_aspratio | Aspect Ratio | FLOAT | |
Displacement Shader - LWA_DPwdimple - Wrapped Dimple
| LWA_DPwdimple_scale | Scale | FLOAT | |
| LWA_DPwdimple_separation | Separation | FLOAT | |
| LWA_DPwdimple_radius | Radius | FLOAT | |
| LWA_DPwdimple_centredepth | Centre Depth | FLOAT | |
| LWA_DPwdimple_blend | Blend | FLOAT | |
Displacement Shader - LWA_DPwknurl - Wrapped Knurl
| LWA_DPwknurl_scale | Scale | FLOAT | |
| LWA_DPwknurl_blend | Blend | FLOAT | |
| LWA_DPwknurl_amplitude | Amplitude | FLOAT | |
Displacement Shader - LWA_DPwrough - Wrapped Rough
| LWA_DPwrough_scale | Scale | FLOAT | |
| LWA_DPwrough_amplitude | Amplitude | FLOAT | |
| LWA_DPwrough_detail | Detail | INTEGER | |
| LWA_DPwrough_sharpness | Sharpness | INTEGER | |
Foreground Shader - LWA_FGdepthcue - Depth Cue
| LWA_FGdepthcue_near | Near | FLOAT | |
| LWA_FGdepthcue_far | Far | FLOAT | |
| LWA_FGdepthcue_bckgcolor | Background Colour | COLOUR | |
Foreground Shader - LWA_FGfog - Fog
| LWA_FGfog_distance | Distance | FLOAT | |
| LWA_FGfog_fogcolor | Fog Colour | COLOUR | |
| LWA_FGfog_maxdensity | Max Density | FLOAT | |
| LWA_FGfog_ignorebckg | Ignore Background | BOOLEAN | |
Foreground Shader - LWA_FGsnow - Snow
| LWA_FGsnow_nearscale | Near Scale | FLOAT | |
| LWA_FGsnow_farscale | Far Scale | FLOAT | |
| LWA_FGsnow_flakesize | Flake Size | FLOAT | |
| LWA_FGsnow_flakedensity | Flake Density | FLOAT | |
| LWA_FGsnow_noiseamplitude | Noise Amplitude | FLOAT | |
| LWA_FGsnow_noisescale | Noise Scale | FLOAT | |
| LWA_FGsnow_flakecolor | Flake Colour | COLOUR | |
Background Shader - LWA_BGclouds - Clouds
| LWA_BGclouds_scale | Scale | FLOAT | |
| LWA_BGclouds_bckgcolor | Background Colour | COLOUR | |
| LWA_BGclouds_cloudscolor | Clouds Colour | COLOUR | |
| LWA_BGclouds_detail | Detail | INTEGER | |
Background Shader - LWA_BGscaledimage - Scaled Image
| LWA_BGscaledimage_file | File Name | FILENAME | |
| LWA_BGscaledimage_image | Image | POINTER | |
| LWA_BGscaledimage_rotation | Rotation | ENUM LWA_rotation | default: LWA_none |
| LWA_BGscaledimage_aspectmode | Aspect Mode | ENUM LWA_aspectmode | default: LWA_stretch |
| LWA_BGscaledimage_keeptexture | Keep Texture | BOOLEAN | |
| LWA_BGscaledimage_softness | Softness | FLOAT | |
| LWA_BGscaledimage_xoffset | X Offset | FLOAT | |
| LWA_BGscaledimage_yoffset | Y Offset | FLOAT | |
| LWA_BGscaledimage_brightness | Image Brightness | FLOAT | |
Reflectance Shader - LWA_RFconductor - Conductor
| LWA_RFconductor_ambient | Ambient Factor | FLOAT | |
| LWA_RFconductor_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFconductor_specular | Specular Factor | FLOAT | |
| LWA_RFconductor_mirror | Mirror Factor | FLOAT | |
| LWA_RFconductor_roughness | Roughness | FLOAT | |
| LWA_RFconductor_refractionred | Refraction Red | FLOAT | |
| LWA_RFconductor_refractiongreen | Refraction Green | FLOAT | |
| LWA_RFconductor_refractionblue | Refraction Blue | FLOAT | |
| LWA_RFconductor_absorptionred | Absorption Red | FLOAT | |
| LWA_RFconductor_absorptiongreen | Absorption Green | FLOAT | |
| LWA_RFconductor_absorptionblue | Absorption Blue | FLOAT | |
Reflectance Shader - LWA_RFdielectric - Dielectric
| LWA_RFdielectric_ambient | Ambient Factor | FLOAT | |
| LWA_RFdielectric_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFdielectric_specular | Specular Factor | FLOAT | |
| LWA_RFdielectric_trans | Transmission Factor | FLOAT | |
| LWA_RFdielectric_mirror | Mirror Factor | FLOAT | |
| LWA_RFdielectric_roughness | Roughness | FLOAT | |
| LWA_RFdielectric_refraction | Refraction | FLOAT | |
Reflectance Shader - LWA_RFenvir - Environment
| LWA_RFenvir_ambient | Ambient Factor | FLOAT | |
| LWA_RFenvir_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFenvir_specular | Specular Factor | FLOAT | |
| LWA_RFenvir_envir | Environment Factor | FLOAT | |
| LWA_RFenvir_roughness | Roughness | FLOAT | |
| LWA_RFenvir_anglescale | Angle Scale | FLOAT | |
Reflectance Shader - LWA_RFglass - Glass
| LWA_RFglass_specular | Specular Factor | FLOAT | |
| LWA_RFglass_trans | Transmission Factor | FLOAT | |
| LWA_RFglass_mirror | Mirror Factor | FLOAT | |
| LWA_RFglass_roughness | Roughness | FLOAT | |
| LWA_RFglass_refraction | Refraction | FLOAT | |
Reflectance Shader - LWA_RFmirror - Mirror
| LWA_RFmirror_ambient | Ambient Factor | FLOAT | |
| LWA_RFmirror_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFmirror_specular | Specular Factor | FLOAT | |
| LWA_RFmirror_mirror | Mirror Factor | FLOAT | |
| LWA_RFmirror_roughness | Roughness | FLOAT | |
Reflectance Shader - LWA_RFwmirrormap - Wrapped Mirror Map
| LWA_RFwmirrormap_ambient | Ambient Factor | FLOAT | |
| LWA_RFwmirrormap_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFwmirrormap_specular | Specular Factor | FLOAT | |
| LWA_RFwmirrormap_mirror | Mirror Factor | FLOAT | |
| LWA_RFwmirrormap_scale | Scale | FLOAT | |
| LWA_RFwmirrormap_aspratio | Aspect Ratio | FLOAT | |
| LWA_RFwmirrormap_roughness | Roughness | FLOAT | |
| LWA_RFwmirrormap_image | Image | POINTER | |
| LWA_RFwmirrormap_file | File Name | FILENAME | |
| LWA_RFwmirrormap_softness | Softness | FLOAT | |
Foreground Shader - LWA_FGfoglight - Fog Light
| LWA_FGfoglight_fogdensity | Fog Density | FLOAT | |
Foreground Shader - LWA_FGgroundfog - Ground Fog
| LWA_FGgroundfog_fogdistance | Fog Distance | FLOAT | |
| LWA_FGgroundfog_fogheight | Fog Height | FLOAT | |
| LWA_FGgroundfog_fogcolor | Fog Colour | COLOUR | |
| LWA_FGgroundfog_groundpoint | Ground Point | POINT | |
| LWA_FGgroundfog_groundnormal | Ground Normal | VECTOR | |
| LWA_FGgroundfog_maxdensity | Max Density | FLOAT | |
| LWA_FGgroundfog_ignorebckg | Ignore Background | BOOLEAN | |
Light Shader - LWA_LIprojector - Projector
| LWA_LIprojector_intensity | Intensity | FLOAT | |
| LWA_LIprojector_color | Colour | COLOUR | |
| LWA_LIprojector_location | Location | POINT | |
| LWA_LIprojector_to | To | POINT | |
| LWA_LIprojector_falloff | Fall Off | ENUM LWA_falloff | default: LWA_constant |
| LWA_LIprojector_angle | Angle | FLOAT | |
| LWA_LIprojector_shadows | Shadows | BOOLEAN | |
| LWA_LIprojector_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIprojector_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIprojector_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIprojector_file | File Name | FILENAME | |
| LWA_LIprojector_up | Up | VECTOR | |
| LWA_LIprojector_scattering | Scattering | BOOLEAN | |
| LWA_LIprojector_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIprojector_colortemp | Colour Temperature | FLOAT | |
| LWA_LIprojector_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIprojector_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIprojector_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIprojector_image | Image | POINTER | |
| LWA_LIprojector_softness | Softness | FLOAT | |
| LWA_LIprojector_shadowtolerance | Shadow Tolerance | FLOAT | |
Colour Shader - LWA_COabscurva - Absolute Curvature
| LWA_COabscurva_mincurva | Min Curvature | FLOAT | |
| LWA_COabscurva_maxcurva | Max Curvature | FLOAT | |
Colour Shader - LWA_COgausscurva - Gaussian Curvature
| LWA_COgausscurva_mincurva | Min Curvature | FLOAT | |
| LWA_COgausscurva_maxcurva | Max Curvature | FLOAT | |
Colour Shader - LWA_COmeancurva - Mean Curvature
| LWA_COmeancurva_mincurva | Min Curvature | FLOAT | |
| LWA_COmeancurva_maxcurva | Max Curvature | FLOAT | |
Colour Shader - LWA_COsurfeval - Surface Evaluation
| LWA_COsurfeval_basecolor | Base Colour | COLOUR | |
| LWA_COsurfeval_bandcolor | Band Colour | COLOUR | |
| LWA_COsurfeval_centre | Centre | POINT | |
| LWA_COsurfeval_axis | Axis | ENUM LWA_axis | default: LWA_xaxis |
| LWA_COsurfeval_radius | Radius | FLOAT | |
| LWA_COsurfeval_bands | Bands | INTEGER | |
| LWA_COsurfeval_coverage | Coverage | FLOAT | |
| LWA_COsurfeval_fuzz | Fuzz | FLOAT | |
| LWA_COsurfeval_minangle | Min Angle | FLOAT | |
| LWA_COsurfeval_scale | Scale | FLOAT | |
Reflectance Shader - LWA_RFtranslucency - Translucency
| LWA_RFtranslucency_ambient | Ambient Factor | FLOAT | |
| LWA_RFtranslucency_translucency | Translucency Factor | FLOAT | |
| LWA_RFtranslucency_diffuse | Diffuse Factor | FLOAT | |
Reflectance Shader - LWA_RFtplastic - Translucent Plastic
| LWA_RFtplastic_ambient | Ambient Factor | FLOAT | |
| LWA_RFtplastic_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFtplastic_specular | Specular Factor | FLOAT | |
| LWA_RFtplastic_roughness | Roughness | FLOAT | |
| LWA_RFtplastic_specularcolor | Specular Colour | COLOUR | |
| LWA_RFtplastic_translucency | Translucency Factor | FLOAT | |
Reflectance Shader - LWA_RFwaniso - Wrapped Anisotropic
| LWA_RFwaniso_ambient | Ambient Factor | FLOAT | |
| LWA_RFwaniso_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFwaniso_specular | Specular Factor | FLOAT | |
| LWA_RFwaniso_roughness | Roughness | FLOAT | |
| LWA_RFwaniso_specularcolor | Specular Colour | COLOUR | |
| LWA_RFwaniso_floorheight | Floor Height | FLOAT | |
| LWA_RFwaniso_cylinddist | Cylinder Distance | FLOAT | |
Reflectance Shader - LWA_RFwcircaniso - Wrapped Circular Anisotropic
| LWA_RFwcircaniso_ambient | Ambient Factor | FLOAT | |
| LWA_RFwcircaniso_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFwcircaniso_specular | Specular Factor | FLOAT | |
| LWA_RFwcircaniso_roughness | Roughness | FLOAT | |
| LWA_RFwcircaniso_specularcolor | Specular Colour | COLOUR | |
| LWA_RFwcircaniso_floorheight | Floor Height | FLOAT | |
| LWA_RFwcircaniso_cylinddist | Cylinder Distance | FLOAT | |
| LWA_RFwcircaniso_scale | Scale | FLOAT | |
| LWA_RFwcircaniso_width | Width | FLOAT | |
| LWA_RFwcircaniso_height | Height | FLOAT | |
Reflectance Shader - LWA_RFwwovenaniso - Wrapped Woven Anisotropic
| LWA_RFwwovenaniso_ambient | Ambient Factor | FLOAT | |
| LWA_RFwwovenaniso_diffuse | Diffuse Factor | FLOAT | |
| LWA_RFwwovenaniso_specular | Specular Factor | FLOAT | |
| LWA_RFwwovenaniso_roughness | Roughness | FLOAT | |
| LWA_RFwwovenaniso_specularcolor | Specular Colour | COLOUR | |
| LWA_RFwwovenaniso_floorheight | Floor Height | FLOAT | |
| LWA_RFwwovenaniso_cylinddist | Cylinder Distance | FLOAT | |
| LWA_RFwwovenaniso_bias | Bias | FLOAT | |
Displacement Shader - LWA_DPwleather - Wrapped Leather
| LWA_DPwleather_scale | Scale | FLOAT | |
| LWA_DPwleather_cellamplitude | Cell Amplitude | FLOAT | |
| LWA_DPwleather_irregularity | Irregularity | FLOAT | |
| LWA_DPwleather_smoothmin | Smooth Min | FLOAT | |
| LWA_DPwleather_smoothmax | Smooth Max | FLOAT | |
| LWA_DPwleather_roughamplitude | Rough Amplitude | FLOAT | |
| LWA_DPwleather_roughdetail | Rough Detail | INTEGER | |
| LWA_DPwleather_roughfrequency | Rough Frequency | FLOAT | |
| LWA_DPwleather_curveamplitude | Curve Amplitude | FLOAT | |
| LWA_DPwleather_curvedetail | Curve Detail | INTEGER | |
| LWA_DPwleather_curvefrequency | Curve Frequency | FLOAT | |
| LWA_DPwleather_foldamplitude | Fold Amplitude | FLOAT | |
| LWA_DPwleather_folddetail | Fold Detail | INTEGER | |
| LWA_DPwleather_foldfrequency | Fold Frequency | FLOAT | |
Colour Shader - LWA_COdangleeval - Draft Angle Evaluation
| LWA_COdangleeval_pulldirection | Pull Direction | VECTOR | |
| LWA_COdangleeval_draftangle | Draft Angle | FLOAT | |
| LWA_COdangleeval_toleranceangle | Tolerance Angle | FLOAT | |
| LWA_COdangleeval_passcolor | Pass Colour | COLOUR | |
| LWA_COdangleeval_warningcolor | Warning Colour | COLOUR | |
| LWA_COdangleeval_failcolor | Fail Colour | COLOUR | |
| LWA_COdangleeval_overhangcolor | Overhang Colour | COLOUR | |
Reflectance Shader - LWA_RFmultipaint - Multilayer Paint
| LWA_RFmultipaint_lacqspecular | Lacquer Specular Factor | FLOAT | |
| LWA_RFmultipaint_lacqtrans | Lacquer Transmission Factor | FLOAT | |
| LWA_RFmultipaint_lacqmirror | Lacquer Mirror Factor | FLOAT | |
| LWA_RFmultipaint_lacqroughness | Lacquer Roughness | FLOAT | |
| LWA_RFmultipaint_lacqrefraction | Lacquer Refraction | FLOAT | |
| LWA_RFmultipaint_metallayer | Metallic Layer Factor | FLOAT | |
| LWA_RFmultipaint_metalroughness | Metallic Roughness | FLOAT | |
| LWA_RFmultipaint_metalscale | Metallic Scale | FLOAT | |
| LWA_RFmultipaint_metalamplitude | Metallic Amplitude | FLOAT | |
| LWA_RFmultipaint_metaldetail | Metallic Detail | INTEGER | |
| LWA_RFmultipaint_metalsharpness | Metallic Sharpness | INTEGER | |
| LWA_RFmultipaint_baseambient | Base Ambient Factor | FLOAT | |
| LWA_RFmultipaint_basediffuse | Base Diffuse Factor | FLOAT | |
| LWA_RFmultipaint_metalflakes | Metallic Flakes | ENUM LWA_metalflakes | default: LWA_aluminium |
Colour Shader - LWA_COwood - Wood
| LWA_COwood_trunkdirection | Trunk Direction | VECTOR | |
| LWA_COwood_trunkcentre | Trunk Centre | POINT | |
| LWA_COwood_scale | Scale | FLOAT | |
| LWA_COwood_woodcolor | Wood Colour | COLOUR | |
| LWA_COwood_ringcolor | Ring Colour | COLOUR | |
| LWA_COwood_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COwood_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COwood_ringwidth | Ring Width | FLOAT | |
| LWA_COwood_gnarl | Gnarl | FLOAT | |
| LWA_COwood_grain | Grain | FLOAT | |
| LWA_COwood_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COwood_graincolor | Grain Colour | COLOUR | |
| LWA_COwood_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COwwoodfloor - Wrapped Wood Floor
| LWA_COwwoodfloor_reptype | Replication Type | ENUM LWA_reptype | default: LWA_squares |
| LWA_COwwoodfloor_patternscale | Pattern Scale | FLOAT | |
| LWA_COwwoodfloor_scale | Scale | FLOAT | |
| LWA_COwwoodfloor_woodcolor | Wood Colour | COLOUR | |
| LWA_COwwoodfloor_ringcolor | Ring Colour | COLOUR | |
| LWA_COwwoodfloor_planklength | Plank Length | FLOAT | |
| LWA_COwwoodfloor_plankwidth | Plank Width | FLOAT | |
| LWA_COwwoodfloor_strips | Strips | NAT32 | |
| LWA_COwwoodfloor_offset | Offset | FLOAT | |
| LWA_COwwoodfloor_groovewidth | Groove Width | FLOAT | |
| LWA_COwwoodfloor_groovecolor | Groove Colour | COLOUR | |
| LWA_COwwoodfloor_plankvariation | Plank Variation | FLOAT | |
| LWA_COwwoodfloor_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COwwoodfloor_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COwwoodfloor_ringwidth | Ring Width | FLOAT | |
| LWA_COwwoodfloor_gnarl | Gnarl | FLOAT | |
| LWA_COwwoodfloor_grain | Grain | FLOAT | |
| LWA_COwwoodfloor_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COwwoodfloor_graincolor | Grain Colour | COLOUR | |
| LWA_COwwoodfloor_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COoak - Oak
| LWA_COoak_trunkdirection | Trunk Direction | VECTOR | |
| LWA_COoak_trunkcentre | Trunk Centre | POINT | |
| LWA_COoak_scale | Scale | FLOAT | |
| LWA_COoak_woodcolor | Wood Colour | COLOUR | |
| LWA_COoak_ringcolor | Ring Colour | COLOUR | |
| LWA_COoak_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COoak_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COoak_ringwidth | Ring Width | FLOAT | |
| LWA_COoak_gnarl | Gnarl | FLOAT | |
| LWA_COoak_grain | Grain | FLOAT | |
| LWA_COoak_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COoak_graincolor | Grain Colour | COLOUR | |
| LWA_COoak_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COcherry - Cherry
| LWA_COcherry_trunkdirection | Trunk Direction | VECTOR | |
| LWA_COcherry_trunkcentre | Trunk Centre | POINT | |
| LWA_COcherry_scale | Scale | FLOAT | |
| LWA_COcherry_woodcolor | Wood Colour | COLOUR | |
| LWA_COcherry_ringcolor | Ring Colour | COLOUR | |
| LWA_COcherry_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COcherry_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COcherry_ringwidth | Ring Width | FLOAT | |
| LWA_COcherry_gnarl | Gnarl | FLOAT | |
| LWA_COcherry_grain | Grain | FLOAT | |
| LWA_COcherry_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COcherry_graincolor | Grain Colour | COLOUR | |
| LWA_COcherry_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COmaple - Maple
| LWA_COmaple_trunkdirection | Trunk Direction | VECTOR | |
| LWA_COmaple_trunkcentre | Trunk Centre | POINT | |
| LWA_COmaple_scale | Scale | FLOAT | |
| LWA_COmaple_woodcolor | Wood Colour | COLOUR | |
| LWA_COmaple_ringcolor | Ring Colour | COLOUR | |
| LWA_COmaple_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COmaple_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COmaple_ringwidth | Ring Width | FLOAT | |
| LWA_COmaple_gnarl | Gnarl | FLOAT | |
| LWA_COmaple_grain | Grain | FLOAT | |
| LWA_COmaple_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COmaple_graincolor | Grain Colour | COLOUR | |
| LWA_COmaple_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COpine - Pine
| LWA_COpine_trunkdirection | Trunk Direction | VECTOR | |
| LWA_COpine_trunkcentre | Trunk Centre | POINT | |
| LWA_COpine_scale | Scale | FLOAT | |
| LWA_COpine_woodcolor | Wood Colour | COLOUR | |
| LWA_COpine_ringcolor | Ring Colour | COLOUR | |
| LWA_COpine_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_COpine_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_COpine_ringwidth | Ring Width | FLOAT | |
| LWA_COpine_gnarl | Gnarl | FLOAT | |
| LWA_COpine_grain | Grain | FLOAT | |
| LWA_COpine_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_COpine_graincolor | Grain Colour | COLOUR | |
| LWA_COpine_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_CObirch - Birch
| LWA_CObirch_trunkdirection | Trunk Direction | VECTOR | |
| LWA_CObirch_trunkcentre | Trunk Centre | POINT | |
| LWA_CObirch_scale | Scale | FLOAT | |
| LWA_CObirch_woodcolor | Wood Colour | COLOUR | |
| LWA_CObirch_ringcolor | Ring Colour | COLOUR | |
| LWA_CObirch_ringfuzzin | Ring Fuzz In | FLOAT | |
| LWA_CObirch_ringfuzzout | Ring Fuzz Out | FLOAT | |
| LWA_CObirch_ringwidth | Ring Width | FLOAT | |
| LWA_CObirch_gnarl | Gnarl | FLOAT | |
| LWA_CObirch_grain | Grain | FLOAT | |
| LWA_CObirch_ringfuzzgrain | Ring Fuzz Grain | FLOAT | |
| LWA_CObirch_graincolor | Grain Colour | COLOUR | |
| LWA_CObirch_grainscale | Grain Scale | FLOAT | |
Colour Shader - LWA_COturbulent - Turbulent
| LWA_COturbulent_scale | Scale | FLOAT | |
| LWA_COturbulent_color | Colour | COLOUR | |
| LWA_COturbulent_detail | Detail | NAT32 | |
| LWA_COturbulent_amplitude | Amplitude | FLOAT | |
| LWA_COturbulent_contrast | Contrast | FLOAT | |
Transparency Shader - LWA_TRplaincoverage - Plain Coverage
| LWA_TRplaincoverage_coverage | Coverage | FLOAT | |
Displacement Shader - LWA_DPleather - Leather
| LWA_DPleather_scale | Scale | FLOAT | |
| LWA_DPleather_cellamplitude | Cell Amplitude | FLOAT | |
| LWA_DPleather_irregularity | Irregularity | FLOAT | |
| LWA_DPleather_smoothmin | Smooth Min | FLOAT | |
| LWA_DPleather_smoothmax | Smooth Max | FLOAT | |
| LWA_DPleather_roughamplitude | Rough Amplitude | FLOAT | |
| LWA_DPleather_roughdetail | Rough Detail | INTEGER | |
| LWA_DPleather_roughfrequency | Rough Frequency | FLOAT | |
| LWA_DPleather_curveamplitude | Curve Amplitude | FLOAT | |
| LWA_DPleather_curvedetail | Curve Detail | INTEGER | |
| LWA_DPleather_curvefrequency | Curve Frequency | FLOAT | |
| LWA_DPleather_foldamplitude | Fold Amplitude | FLOAT | |
| LWA_DPleather_folddetail | Fold Detail | INTEGER | |
| LWA_DPleather_foldfrequency | Fold Frequency | FLOAT | |
Light Shader - LWA_LIsun - Sun
| LWA_LIsun_altitude | Altitude | FLOAT | |
| LWA_LIsun_azimuth | Azimuth | FLOAT | |
| LWA_LIsun_north | North | VECTOR | |
| LWA_LIsun_up | Up | VECTOR | |
| LWA_LIsun_intensity | Intensity | FLOAT | |
| LWA_LIsun_color | Colour | COLOUR | |
| LWA_LIsun_colortemp | Colour Temperature | FLOAT | |
| LWA_LIsun_mode | Mode | BITFIELD LWA_sunautomode | default: 0 |
| LWA_LIsun_latitude | Latitude | FLOAT | |
| LWA_LIsun_longitude | Longitude | FLOAT | |
| LWA_LIsun_time | Time | POINTER | |
| LWA_LIsun_skytype | Sky Type | POINTER | |
| LWA_LIsun_shadows | Shadows | BOOLEAN | |
| LWA_LIsun_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIsun_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIsun_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIsun_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIsun_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIsun_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIsun_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIsun_scattering | Scattering | BOOLEAN | |
| LWA_LIsun_shadowtolerance | Shadow Tolerance | FLOAT | |
Reflectance Shader - LWA_RFshadowcatcher - Shadow Catcher
| LWA_RFshadowcatcher_catch | Catch | ENUM LWA_catchmode | default: LWA_all |
| LWA_RFshadowcatcher_brightness | Shadow Brightness | FLOAT | |
| LWA_RFshadowcatcher_shadowcolor | Shadow Colour | COLOUR | |
| LWA_RFshadowcatcher_reflectance | Reflectance | SH-REFL | |
Colour Shader - LWA_COwbrickbo - Wrapped Brick Bonds
| LWA_COwbrickbo_scale | Scale | FLOAT | |
| LWA_COwbrickbo_brickwidth | Brick Width | FLOAT | |
| LWA_COwbrickbo_brickheight | Brick Height | FLOAT | |
| LWA_COwbrickbo_brickdepth | Brick Depth | FLOAT | |
| LWA_COwbrickbo_mortarsize | Mortar Size | FLOAT | |
| LWA_COwbrickbo_bricksidecolor1 | Brick Side Colour 1 | COLOUR | |
| LWA_COwbrickbo_bricksidecolor2 | Brick Side Colour 2 | COLOUR | |
| LWA_COwbrickbo_brickendcolor1 | Brick End Colour 1 | COLOUR | |
| LWA_COwbrickbo_brickendcolor2 | Brick End Colour 2 | COLOUR | |
| LWA_COwbrickbo_mortarcolor | Mortar Colour | COLOUR | |
| LWA_COwbrickbo_roughscale | Rough Scale | FLOAT | |
| LWA_COwbrickbo_roughamplitude | Rough Amplitude | FLOAT | |
| LWA_COwbrickbo_bond | Bond | ENUM LWA_bond | default: LWA_stretcher |
| LWA_COwbrickbo_fuzz | Fuzz | FLOAT | |
Colour Shader - LWA_COgranite - Granite
| LWA_COgranite_scale | Scale | FLOAT | |
| LWA_COgranite_type | Type | ENUM LWA_granitetype | default: LWA_sierra |
| LWA_COgranite_mineral1color | Mineral 1 Colour | COLOUR | |
| LWA_COgranite_mineral2color | Mineral 2 Colour | COLOUR | |
| LWA_COgranite_mineral3color | Mineral 3 Colour | COLOUR | |
| LWA_COgranite_mineral4color | Mineral 4 Colour | COLOUR | |
| LWA_COgranite_fragmentsoftness | Fragment Softness | FLOAT | |
| LWA_COgranite_fragmentdetail | Fragment Detail | FLOAT | |
| LWA_COgranite_fragmentsize | Fragment Size | FLOAT | |
| LWA_COgranite_colorvar | Colour Variation | FLOAT | |
| LWA_COgranite_cracks | Cracks | FLOAT | |
| LWA_COgranite_colornoise | Colour Noise | FLOAT | |
| LWA_COgranite_colornoisescale | Colour Noise Scale | FLOAT | |
Texture-space Shader - LWA_TSstlayout - St Layout
| LWA_TSstlayout_sscale | S Scale | FLOAT | |
| LWA_TSstlayout_tscale | T Scale | FLOAT | |
| LWA_TSstlayout_rotation | Rotation | FLOAT | |
| LWA_TSstlayout_soffset | S Offset | FLOAT | |
| LWA_TSstlayout_toffset | T Offset | FLOAT | |
| LWA_TSstlayout_sreflect | S Reflect | BOOLEAN | |
| LWA_TSstlayout_treflect | T Reflect | BOOLEAN | |
| LWA_TSstlayout_offsetcentre | Offset Centre | BOOLEAN | |
| LWA_TSstlayout_decalmode | Decal Mode | ENUM LWA_decalmode | default: LWA_default |
Colour Shader - LWA_COwrooftiles - Wrapped Roof Tiles
| LWA_COwrooftiles_scale | Scale | FLOAT | |
| LWA_COwrooftiles_pattern | Pattern | ENUM LWA_rooftilepattern | default: LWA_flat |
| LWA_COwrooftiles_tilelength | Tile Length | FLOAT | |
| LWA_COwrooftiles_tilewidth | Tile Width | FLOAT | |
| LWA_COwrooftiles_tilethickness | Tile Thickness | FLOAT | |
| LWA_COwrooftiles_tilecolor1 | Tile Colour 1 | COLOUR | |
| LWA_COwrooftiles_tilecolor2 | Tile Colour 2 | COLOUR | |
| LWA_COwrooftiles_edgecolor | Edge Colour | COLOUR | |
| LWA_COwrooftiles_fuzz | Fuzz | FLOAT | |
| LWA_COwrooftiles_colorvar | Colour Variation | FLOAT | |
| LWA_COwrooftiles_colorvarscale | Colour Variation Scale | FLOAT | |
Displacement Shader - LWA_DPwheightmap - Wrapped Height Map
| LWA_DPwheightmap_file | File Name | FILENAME | |
| LWA_DPwheightmap_amplitude | Amplitude | FLOAT | |
| LWA_DPwheightmap_depthscale | Depth Scale | FLOAT | |
| LWA_DPwheightmap_image | Image | POINTER | |
| LWA_DPwheightmap_softness | Softness | FLOAT | |
| LWA_DPwheightmap_scale | Scale | FLOAT | |
| LWA_DPwheightmap_shiftaxis | Shift Axis | ENUM LWA_shiftaxis | default: LWA_none |
| LWA_DPwheightmap_shift | Shift | FLOAT | |
Enum - LWA_falloff - Fall Off
| LWA_constant | Constant |
| LWA_inverse | Inverse |
| LWA_inversesquarelaw | Inverse Square Law |
| LWA_unclampedinverse | Unclamped Inverse |
| LWA_unclampedISL | Unclamped ISL |
Enum - LWA_intensityunits - Intensity Units
| LWA_empirical | Empirical |
| LWA_candela | Candela |
| LWA_kilocandela | Kilo-Candela |
| LWA_lumen | Lumen |
| LWA_kilolumen | Kilo-Lumen |
| LWA_lux | Lux |
| LWA_kilolux | Kilo-Lux |
| LWA_nit | Nit |
| LWA_footcandle | Foot-Candle |
Enum - LWA_xpolation - Extrapolation
| LWA_tile | Tile |
| LWA_smear | Smear |
| LWA_none | None |
Enum - LWA_curvatype - Curvature Type
| LWA_gauss | Gaussian |
| LWA_mean | Mean |
| LWA_abs | Absolute |
Enum - LWA_scatteringmodel - Scattering Model
| LWA_isotropic | Isotropic |
| LWA_Rayleigh | Rayleigh |
| LWA_Miehazy | Mie Hazy |
| LWA_Miemurky | Mie Murky |
| LWA_HenyeyGreenstein | Henyey-Greenstein |
Enum - LWA_skytype - Sky Type
| LWA_CIEovercast | CIE Overcast |
| LWA_CIEclear | CIE Clear |
| LWA_CIEintermediate | CIE Intermediate |
| LWA_IESNAovercast | IESNA Overcast |
| LWA_IESNAclear | IESNA Clear |
| LWA_IESNAintermediate | IESNA Intermediate |
Enum - LWA_spectraldistribution - Spectral Distribution
| LWA_D65 | D65 |
| LWA_D55 | D55 |
| LWA_D75 | D75 |
| LWA_temperature | Temperature |
Enum - LWA_reptype - Replication Type
| LWA_squares | Squares |
| LWA_herringbone | Herringbone |
| LWA_floorboards | Floorboards |
| LWA_ladder | Ladder |
Enum - LWA_pulsegenerator - Pulse Generator
| LWA_latticerectangle | Lattice Rectangle |
| LWA_Adaptiverectangle | Adaptive Rectangle |
Enum - LWA_pulsemap - Pulse Map
| LWA_screen | Screen |
| LWA_world | World |
| LWA_texture | Texture |
Enum - LWA_reconstructor - Reconstructor
| LWA_box | Box |
| LWA_triangle | Triangle |
| LWA_gauss | Gaussian |
Enum - LWA_shadowtype - Shadow Type
| LWA_soft | Soft |
| LWA_hard | Hard |
Bitfield - LWA_shadowtrans - Shadow Transparency
| LWA_on | On | 1 |
| LWA_interpolate | Interpolate | 2 |
| LWA_displacement | Displacement | 4 |
| LWA_global | Global | 8 |
Bitfield - LWA_shadowacceler - Shadow Acceleration
| LWA_none | None | 0 |
| LWA_auto | Auto | 1 |
| LWA_maps | Maps | 2 |
| LWA_cache | Cache | 4 |
| LWA_reverse | Reverse | 8 |
| LWA_estimation | Estimation | 16 |
Enum - LWA_metalflakes - Metallic Flakes
| LWA_aluminium | Aluminium |
| LWA_silver | Silver |
| LWA_gold | Gold |
Bitfield - LWA_sunautomode - Sun Auto Mode
| LWA_none | None | 0 |
| LWA_position | Position | 1 |
| LWA_intensity | Intensity | 2 |
Enum - LWA_bond - Bond
| LWA_stretcher | Stretcher |
| LWA_common | Common |
| LWA_flemish | Flemish |
| LWA_english | English |
| LWA_stack | Stack |
| LWA_rowlock | Rowlock |
Enum - LWA_executemethod - Execute Method
Enum - LWA_lens - Lens
| LWA_standard | Standard |
| LWA_lens35 | Lens35 |
| LWA_lens50 | Lens50 |
| LWA_lens105 | Lens105 |
| LWA_polygon | Polygon |
| LWA_polygon35 | Polygon35 |
| LWA_polygon50 | Polygon50 |
| LWA_spark | Spark |
| LWA_star | Star |
Enum - LWA_shape - Shape
| LWA_circle | Circle |
| LWA_polygon | Polygon |
| LWA_arcpolygon | Arc Polygon |
Enum - LWA_flaresraytype - Flares Ray Type
| LWA_none | None |
| LWA_random | Random |
| LWA_regular | Regular |
| LWA_mixed | Mixed |
Enum - LWA_lightsselect - Lights Select
| LWA_visible | Visible |
| LWA_hidden | Hidden |
| LWA_all | All |
Enum - LWA_archivedriver - Archive Driver
Enum - LWA_lightworks - LightWorks
Enum - LWA_postscript - Postscript
Enum - LWA_targa - Targa
Enum - LWA_tiff - Tiff
Enum - LWA_windowsbitmap - Windows Bitmap
Enum - LWA_catchmode - Catch Mode
| LWA_none | None |
| LWA_all | All |
| LWA_shadowsonly | Shadows Only |
Enum - LWA_transparencymode - Transparency Mode
| LWA_mix | Mix |
| LWA_attenuate | Attenuate |
Enum - LWA_granitetype - Granite Type
| LWA_sierra | Sierra |
| LWA_bianco | Bianco |
| LWA_diamond | Diamond |
| LWA_azalea | Azalea |
| LWA_auburn | Auburn |
Enum - LWA_decalmode - Decal Mode
| LWA_default | Default |
| LWA_normalised | Normalised |
| LWA_user | User |
Enum - LWA_axis - Axis
| LWA_xaxis | X-Axis |
| LWA_yaxis | Y-Axis |
| LWA_zaxis | Z-Axis |
Enum - LWA_rotation - Rotation
| LWA_minus90degrees | -90 Degrees |
| LWA_none | None |
| LWA_90degrees | 90 Degrees |
| LWA_180degrees | 180 Degrees |
Enum - LWA_histogrammethod - Histogram Method
| LWA_noceiling | No Ceiling |
| LWA_linearceiling | Linear Ceiling |
| LWA_humanceiling | Human Ceiling |
Enum - LWA_rooftilepattern - Roof Tile Pattern
| LWA_flat | Flat |
| LWA_scalloped | Scalloped |
| LWA_diamond | Diamond |
| LWA_hexagonal | Hexagonal |
| LWA_classic | Classic |
| LWA_espana | Espana |
| LWA_spanish | Spanish |
| LWA_roma | Roma |
Enum - LWA_FFaccuracy - FF Accuracy
| LWA_simple | Simple |
| LWA_solid | Solid |
| LWA_exact | Exact |
Bitfield - LWA_meshbits - Mesh Bits
| LWA_mesharea | Mesh Area | 1 |
| LWA_meshpatches | Mesh Patches | 2 |
| LWA_meshelementarea | Mesh Element Area | 4 |
| LWA_meshelements | Mesh Elements | 8 |
Bitfield - LWA_setcriteria - Set Criteria
| LWA_adaptivemeshing | Adaptive Meshing | 1 |
| LWA_keepedges | Keep Edges | 2 |
| LWA_meshaccuracy | Mesh Accuracy | 4 |
| LWA_minimumarea | Minimum Area | 8 |
| LWA_maximumarea | Maximum Area | 16 |
| LWA_meshbits | Mesh Bits | 65536 |
| LWA_initialelements | Initial Elements | 64 |
| LWA_numpatches | Num Patches | 32 |
| LWA_maximumelementarea | Maximum Element Area | 8192 |
| LWA_maximumelements | Maximum Elements | 128 |
| LWA_minimumsamples | Minimum Samples | 256 |
| LWA_maximumsamples | Maximum Samples | 512 |
| LWA_FFaccuracy | FF Accuracy | 2048 |
| LWA_receiveradiosity | Receive Radiosity | 131072 |
| LWA_bounceradiosity | Bounce Radiosity | 262144 |
| LWA_doublesided | Double Sided | 524288 |
| LWA_removeareadirect | Remove Area Direct | 32768 |
Enum - LWA_mode - Mode
| LWA_none | None |
| LWA_typical | Typical |
| LWA_quality | Quality |
| LWA_virtualworld | Virtual World |
| LWA_lightingdesign | Lighting Design |
| LWA_fast | Fast |
Enum - LWA_shiftaxis - Shift Axis
| LWA_none | None |
| LWA_s | S |
| LWA_t | T |
Enum - LWA_smoothingeffect - Smoothing Effect
| LWA_color | Colour |
| LWA_colorandsurface | Colour And Surface |
Enum - LWA_texturequality - Texture Quality
Enum - LWA_transparencyquality - Transparency Quality
| LWA_low | Low |
| LWA_medium | Medium |
| LWA_high | High |
Enum - LWA_lightingaccuracy - Lighting Accuracy
Enum - LWA_lightingquality - Lighting Quality
Enum - LWA_backgroundquality - Background Quality
| LWA_low | Low |
| LWA_medium | Medium |
| LWA_high | High |
Enum - LWA_renderingmethod - Rendering Method
| LWA_edges | Edges |
| LWA_surfaces | Surfaces |
Enum - LWA_colorquality - Colour Quality
| LWA_low | Low |
| LWA_medium | Medium |
| LWA_high | High |
| LWA_veryhigh | Very High |
Enum - LWA_facetingquality - Faceting Quality
| LWA_coarse | Coarse |
| LWA_fine | Fine |
| LWA_custom | Custom |
Enum - LWA_shadowdepth - Shadow Depth
Bitfield - LWA_visibleedges - Visible Edges
| LWA_visibleedges | Visible Edges | 8 |
| LWA_hiddenedges | Hidden Edges | 1 |
| LWA_silhouetteedges | Silhouette Edges | 4 |
Bitfield - LWA_ignoreedges - Ignore Edges
| LWA_boundaryedges | Boundary Edges | 2 |
| LWA_silhouetteedges | Silhouette Edges | 4 |
| LWA_interpenetrationedges | Interpenetration Edges | 512 |
| LWA_interioredges | Interior Edges | 16 |
| LWA_creaseedges | Crease Edges | 4096 |
| LWA_Xplaneclippededges | X Plane Clipped Edges | 8192 |
| LWA_Yplaneclippededges | Y Plane Clipped Edges | 16384 |
| LWA_Zplaneclippededges | Z Plane Clipped Edges | 32768 |
Enum - LWA_regeneratecache - Regenerate Cache
| LWA_auto | Auto |
| LWA_force | Force |
| LWA_never | Never |
Enum - LWA_shadowmode - Shadow Mode
| LWA_off | Off |
| LWA_manual | Manual |
| LWA_automatic | Automatic |
Bitfield - LWA_regenerateflags - Regenerate Flags
| LWA_fixedgeometry | Fixed Geometry | 1 |
| LWA_selectedmaterialfirst | Selected Material First | 2 |
| LWA_remainingmaterials | Remaining Materials | 4 |
Enum - LWA_billboardstyle - Billboard Style
| LWA_none | None |
| LWA_cylind | Cylindrical |
| LWA_spherical | Spherical |
Enum - LWA_aspectmode - Aspect Mode
| LWA_stretch | Stretch |
| LWA_keepratio | Keep Ratio |
| LWA_letterbox | Letterbox |
| LWA_matchview | Match View |
Enum - LWA_projection - Projection
| LWA_orthographic | Orthographic |
| LWA_perspective | Perspective |
Enum - LWA_realtimeplusexpansion - Real Time Plus Expansion
| LWA_none | None |
| LWA_expandtobase | Expand To Base |
Enum - LWA_shadows - Shadows
| LWA_on | On |
| LWA_off | Off |
| LWA_usechildsettings | Use Child Settings |
Enum - LWA_shadowtype - Shadow Type
| LWA_soft | Soft |
| LWA_hard | Hard |
| LWA_usechildsettings | Use Child Settings |
Enum - LWA_intensitytype - Intensity Type
| LWA_intensity | Intensity Factor |
| LWA_totalintensity | Total Intensity |
Enum - LWA_showlightgeometry - Show Light Geometry
| LWA_on | On |
| LWA_off | Off |
| LWA_usechildsettings | Use Child Settings |
Enum - LWA_orientation - Orientation
| LWA_world | World |
| LWA_axisaligned | Axis Aligned |
| LWA_upaxisaligned | Up-Axis Aligned |
| LWA_viewupaligned | View-Up Aligned |
| LWA_viewdirectionaligned | View-Direction Aligned |
Enum - LWA_scaletype - Scale Type
| LWA_none | None |
| LWA_uniform | Uniform |
| LWA_xyuniform | Xy-Uniform |
| LWA_nonuniform | Non-Uniform |
Bitfield - LWA_usage - Usage
| LWA_none | | - |
| LWA_key | Key | 1 |
| LWA_navigation | Navigation | 2 |
| LWA_render | Render | 4 |
Bitfield - LWA_edgerenderingflags - Edge Rendering Flags
| LWA_overrideedgecolors | Override Edge Colours | 1 |
Light Shader - LWA_LIgsspot - Graphisoft Spot
| LWA_LIgsspot_intensity | Intensity | FLOAT | |
| LWA_LIgsspot_color | Colour | COLOUR | |
| LWA_LIgsspot_location | Location | POINT | |
| LWA_LIgsspot_to | To | POINT | |
| LWA_LIgsspot_coneangle | Cone Angle | FLOAT | |
| LWA_LIgsspot_conedeltaangle | Cone Delta Angle | FLOAT | |
| LWA_LIgsspot_anglefalloff | Angle Falloff | FLOAT | |
| LWA_LIgsspot_shadows | Shadows | BOOLEAN | |
| LWA_LIgsspot_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIgsspot_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIgsspot_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIgsspot_colortemp | Colour Temperature | FLOAT | |
| LWA_LIgsspot_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIgsspot_scattering | Scattering | BOOLEAN | |
| LWA_LIgsspot_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIgsspot_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIgsspot_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIgsspot_shadowtolerance | Shadow Tolerance | FLOAT | |
| LWA_LIgsspot_radius | Radius | FLOAT | |
| LWA_LIgsspot_start | Start | FLOAT | |
| LWA_LIgsspot_stop | Stop | FLOAT | |
| LWA_LIgsspot_distancefalloff | Distance Falloff | FLOAT | |
Pipeline Shader - LWA_PLgsemission - Graphisoft Emission
| LWA_PLgsemission_color | Colour | COLOUR | |
| LWA_PLgsemission_attenuation | Attenuation | FLOAT | |
Pipeline Shader - LWA_PLnone - None
Light Shader - LWA_LIgsdist - Graphisoft Distant
| LWA_LIgsdist_intensity | Intensity | FLOAT | |
| LWA_LIgsdist_color | Colour | COLOUR | |
| LWA_LIgsdist_location | Location | POINT | |
| LWA_LIgsdist_to | To | POINT | |
| LWA_LIgsdist_shadows | Shadows | BOOLEAN | |
| LWA_LIgsdist_shadowresol | Shadow Resolution | INTEGER | |
| LWA_LIgsdist_shadowquality | Shadow Quality | INTEGER | |
| LWA_LIgsdist_shadowsoftness | Shadow Softness | FLOAT | |
| LWA_LIgsdist_intensityunits | Intensity Units | ENUM LWA_intensityunits | default: LWA_empirical |
| LWA_LIgsdist_colortemp | Colour Temperature | FLOAT | |
| LWA_LIgsdist_shadowtype | Shadow Type | ENUM LWA_shadowtype | default: LWA_soft |
| LWA_LIgsdist_shadowtrans | Shadow Transparency | BITFIELD LWA_shadowtrans | default: 8 |
| LWA_LIgsdist_shadowacceler | Shadow Acceleration | BITFIELD LWA_shadowacceler | default: 0 |
| LWA_LIgsdist_scattering | Scattering | BOOLEAN | |
| LWA_LIgsdist_shadowtolerance | Shadow Tolerance | FLOAT | |
| LWA_LIgsdist_radius | Radius | FLOAT | |
| LWA_LIgsdist_start | Start | FLOAT | |
| LWA_LIgsdist_stop | Stop | FLOAT | |
Colour Shader - LWA_COgsmaskedimage - Graphisoft Masked Image
| LWA_COgsmaskedimage_file | File Name | FILENAME | |
| LWA_COgsmaskedimage_image | Image | POINTER | |
| LWA_COgsmaskedimage_scale | Scale | FLOAT | |
| LWA_COgsmaskedimage_aspratio | Aspect Ratio | FLOAT | |
| LWA_COgsmaskedimage_softness | Softness | FLOAT | |
| LWA_COgsmaskedimage_mask_file | Mask_filename | FILENAME | |
| LWA_COgsmaskedimage_maskscale | Mask Scale | FLOAT | |
| LWA_COgsmaskedimage_maspratio | Mask Aspect Ratio | FLOAT | |
| LWA_COgsmaskedimage_basecolor | Base Colour | COLOUR | |
Texture-space Shader - LWA_TSgsreplicate - Graphisoft Replicate
| LWA_TSgsreplicate_sreflect | S Reflect | BOOLEAN | |
| LWA_TSgsreplicate_treflect | T Reflect | BOOLEAN | |
| LWA_TSgsreplicate_ssize | S Size | FLOAT | |
| LWA_TSgsreplicate_tsize | T Size | FLOAT | |
| LWA_TSgsreplicate_angle | Angle | FLOAT | |
The information in this document may only be used to access the LightWorks toolkit
as integrated into ArchiCAD and in-conjunction with the ArchiCAD application.
The LightWorks API is copyright © 1999,2000-2004 LightWork Design Ltd. All Rights Reserved.
The LightWorks API may not be reproduced, copied or reverse-engineered.
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